

Minor: Short Blade, Block, Illusion, Medium Armor, Athletics. Major: Marks, Alchemy, Mysticism, Light Armor, Security I have this right now:ĭark Elf/ +Strength, Luck / Warrior Sign / Stealth Specialization. It meant to avoid the 'perfect leveling' min-max style of gameplay, and shift the focus on a specialized char with roleplay value. The thing is that BTB mod makes the initial choices much harder to take, because the Major skills raise like the Vanilla Minors, the Minors raise like Vanilla Misc, and Misc are put to full stop, only to be raised by books/trainers.

Minor Skills: Long Blade, Medium Armor, Block, Sneak, Mysticism Major Skills: Marksman, Light Armor, Security, Illusion, Alchemy Race: Dunmer / Birthsign: The Lady / Bonus Attribute: Endurance, Luck It's just a template for a char that I wish to enjoy playing doing a Hlaalu/Morag Tong/Temple run besides getting to devour again the game world. I want to build a Stealth/ Magic character, similar to the Witchhunter. Seriously, if some are interested check the following site near the bottom for info: It basically overhauls the entire Attribute/ Skill / Equipment / Magic equation into something more challenging, but more fair. (Any opinions here on the stated combination would be much appreciated).įor those who don't know BTB - it fixes a lot of exploits, damping a lot the leveling rate and some equipment aspects - especially the economy. In this point I don' know if running alongside with Morrowind Rebirth would be such a good ideea in terms of compatibility - both functional and by vision.

So, I'm going for MGSO with BTB's Game Improvements and a bunch of non-mechanical stuff like Less Than Generic NPCs and other crap. I want to get your advice on developing an balanced character that will not implode on its own roleplay value :D. I am planning on replaying Morrowind with a heavy deal of mods onboard.
