

But if it is the overall atmosphere that gets to you in a horror game - and, above all, the central themes - then game will still have plenty to be scared of. For people who aren’t great at handling that aspect of horror gameplay, their journey through SOMA will be a lot easier in Safe Mode. However, since you can explore without a constant fear of failure, you will no longer have that type of tension. This obviously depends on what scares you, but the short answer is: yes, the game is still a horror game. You can pick between Safe Mode and normal mode when starting up a new game. So we’ve considered what each creature should be doing, given their appearance, sound, and voice. Our goal has been for Safe Mode to not feel like a cheat, but for it to be a genuine way of experiencing the game. Instead, we’ve redesigned their behavior. The important thing to point out is that we don’t simply turn off the creature’s ability to attack and harm you.

If you’ve heard of the SOMA Steam mod “Wuss Mode”, by steam user The Dreamer, then you should know the basic idea.

The game’s various creatures are still there, they just won’t attack you. It is a version of the game where you cannot die - you are safe from harm. Since we announced Safe Mode there have been a lot of questions about it, so we thought this would be a good time to answer some of those and to clear up a few things. This is a new way of playing the game that will also be available via Steam and GOG at the same time. Tomorrow we will be releasing SOMA for Xbox One and along with this comes Safe Mode.
